Beast-men are brutish, somewhat harry primitive humanoids who like to collect shiny objects and enjoy bashing things.
Prime Attribute: Strength 13+ (5%xp)
Hit Dice: 1d8
Armor/Shield Permitted: Leather only, no shields
Weapon of choice: Bludgeoning
XP progression chart: As Fighting Man
Combat Chart: As Fighting Man
Beast-men can only be fighters and only wear leather armor. Bludgeoning weapons are their weapons of choice (such as clubs, hammers, tables and chairs) but they can use bladed weapons but as a -1 to hit. They can also use a sling as a ranged weapon or throw heavy rocks.
They have a type of darkvision and can see 20' in complete darkness.
When grappling an opponent, the Beast-man can put the squeeze on him for 2-8 points of damage. They are suspicious of magic but gain a +2 to save against poison.
They can also climb sheer surfaces like a thief of the same level.