Friday, January 13, 2023

5e Session V: Into the Wild

Aurora Boree Alice - Human Cleric
Chuck Norris - Elf Ranger
Purina - Half-elf Druid
Your Majesty - Human Wizard

Leaving the Stone Hill Inn before dawn the party set out on the road to the Tribor Trail to seek out Cragmaw Castle. Soon, however, they are accosted by Red Brands and a bugbear captain who have been searching for the party for the murder of their companions.

As the battle rages, the party had gained the upper hand when suddenly, the bugbear standing atop an outcropping of rock is blasted by an icy mist and is frozen solid. A fierce White Dragon swooped down and snatched the frozen bugbear in it's jaws.

The remaining Red Brands run off and Chuck contemplates if he somehow knows this dragon.

Continuing into the wild and having set up camp for the night, the party is awoken by a pack of not so hungry wolves. Chuck tosses some food their way and the wolves pad off into the darkness.

The next day they come across a small band of orcs which are quickly dispatched with Purina in bear form.  Searching the orcs, they found crudely drawn wanted posters of themselves. Someone has put a bounty on their heads!

Continuing down the Tribor Trail they come upon a small town long in ruin. Finding nothing in the town the party continued down a worn trail west of town and into a valley where they came across some horses wandering the fields. Chuck conversed with the horses and discovered they they were part of a ranch that was overrun by orcs. Confirming this with a wandering cow, they head back to the ruined town. Your Majesty suggests they take the trail heading toward the fabled Neverwinter Wood.

As they become enveloped by the woods, they come upon a screen made from the warped branches of trees standing close together, woven into a domelike shelter in the shadows. With caution, Purina casts a spell to search for traps and Aurora casts a spell to detect magic. With none found, Chuck and Purina slowly enter the shelter. Searching the remains of once opulent furnishing, the spectral form of an elf appears. Not wanting to antagonize this ghostly figure, Chuck respectfully tries to gain the whereabouts of Cragmaw Castle.  The ghostly elven figure claims she knows all that happens in the woods but does not give up the location of the castle. Purina and Chuck back out of the shelter and the party decides to go on their way when the ghostly figure drifts out into the open following them...

Sunday, January 1, 2023

5e Session IV: Looking for Clues

Aurora Boree Alice - Human Cleric
Chuck Norris - Elf Ranger
Purina - Half-elf Druid
Your Majesty - Human Wizard

Having barely defeated Klarg, the bugbear leader of the thieving Cragmaw goblins, our party found itself resting and recovering from their wounds in Klarg's lair. It is in this lair that they discovered stolen goods including some weapons and armor - some of which they appropriate for themselves.

While resting, they discover that they were spied upon by a goblin that had wandered upon the carnage but Chuck silently dispatched the sneaking menace.

Continuing their search for the missing the party's employers Gundar and Sildar, they came upon the rest of the goblins who had prepared themselves for these interlopers. However, Purina entangled most of the goblins which made for easy targets for the rest of the party. The vile creatures were quickly dispatched but only Sildar was rescued.  The party discovered that Klarg sent the dwarf and his map of the lost Echo Cave and the fabled Forge of Spells to King Grol, the leader of the Cragmaw tribe in Cragmaw Castle!

Sildar asked the party to escort him to Phandalin and promised to pay them 50 gold for their troubles, but being so late in the day the party headed west to the Wayfarer Inn. There they tried to ask about any knowledge of Cragmaw castle but only found that the Cragmaw tribe has been harassing travelers on the Tribor trail for months.

The next day the party along with Sildar headed out to Phandalin and arrived in the late evening only to find the town dark and windows shuttered. At the Stonehill Inn they learned that the Red Brands had come out looking for the party after they had murdered four of their companions in town and two in the basements of Tresendar Manor.  The Redbrands had harassed the townsfolk looking for clues to the party's whereabouts. A local woodcarver had stood up to the Redbrands after they had leered at his wife and daughter but the ruffians murdered him and now his wife, daughter and son are missing. The innkeeper could not give them any more information on the location of Cragmaw Castle.

Sildar reminded the party to meet him at the Townhall in the morning for the escort payment but the Your Majesty was more interested in finding Cragmaw Castle and convinced the party to leave the inn before dawn the next morning...