So I thought I'd share some of my methods and tools in running my sandbox campaign that we've been running for a year now.
So I'll start at the beginning with the foundation of any game, the rules.
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Let's face it, the rules for all 3 versions that I mentioned are pretty much the same with only minor variations between them. Subtle variations yet enough to give the games a different feel from each other. Moldvay has a clear and unambiguous description of the rules but, IMO, leaves the PCs stronger than I was looking for. Holmes and S&W, on the other hand, are a bit more rough on the PCs and pulpy in terms of that subtle nature called atmosphere. A pretty good match to 'cut and paste'.
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From there I sprinkled in some Labyrinth Lord & LL Advanced Edition, a little Basic Fantasy RPG plus a number of ideas from the Swords & Wizardry site itself and other blogs and forums. I put all these additions together into a type of Player's Handbook of the House-Rules.
Along with the Player's Handbook for the House-Rules, I also put together two reference spell books, one for Magic-users and the other for Clerics and Druids. These are quick reference guide for various spells that the players use as well as I. These are available as a free pdf download from Lulu or a pay for print version from Lulu as well and are digest sized. A perfect fit for the already cluttered table.
So on any given night, I have out on the table, the Swords & Wizardry Core Rules, the Player's House-rule Handbook, The Book of Wizardry and the Book of the Divine, as well as the Monster Compendium. I also keep a version of Labyrinth Lord around just for quick reference on some odd rule that may need a quick judgment on.
Next, I'll chat about every DM's crutch, the DM Screen.
Hey Bliss - Sounds like you guys have a lot of fun.
ReplyDeleteI'm looking forward to your upcoming post on DM screens.
Well, my preference is no charts, no minis, no screen. It's nice to have a whiteboard to sketch out an area, but beyond that I'll go with the players' descriptions of what they're doing and keep it fast 'n' loose.
ReplyDelete@Whisk - is that interest in possibly running a game I hear in your post? ; )
ReplyDelete@Dave - Yeah, I've become less reliant on the screen and now a days it seems to be more of a hindrance. I'll talk more about it in my next post. Fast n'loose is definitely a good way to go.
Hey Bliss -
ReplyDeleteGood question, I dunno if I would run one. I've helped Tim work on his adventures, and that was a lot of fun, writing-wise.
I see these games similar to the fiction I write for kids. In sense of adventures, monsters, characters and zombies. I
We're taking our Halloween vacation soon (10 days, woohoo), so I'm hoping Tim will run a game for me and I'll get to kill some zombies, with my very own pretty pink dice.
Thanks for your post. I enjoy your blog. Happy Gaming :-)
I don't DM anymore and only play in 3e games... due mostly to my own inertia, my fellow player's reluctance to play anything pre-3e, etc. I was playing in a game running "Dragon Age" but dropped out of that due to other commitments. I also had diminishing enthusiasm for learning another game, so I don't miss Dragon Age (although I miss the players).
ReplyDeleteIf I did run something(and I could get players who wanted to play something besides 3e), I would use Labyrinth Lord or Swords & Wizardry (probably LL only because I have the books) along with lots of house rules borrowed from my own head and every other game I have played in a gonzo Arduin-meets-Hackmaster style with critical hits, noses, hands, feet and genitals getting chopped off, eyes getting gouged out, etc., and horror movie goodness.
You should get a game going 'cause it sounds like it'll be a blast! PC body parts getting chopped off is the best!
ReplyDeleteI sometimes use a screen, but not consistently. One of my current player's is big into minatures, so now we use 'em, but in most of my gaming career I didn't. I tend to use a lot of pdf books these days, so I typically have my laptop.
ReplyDeleteI wish I could check out the House Rules but the link is dead. Alas I am three years too late.
ReplyDelete