Monday, August 22, 2011

Mystery Men! And My Ass-whoopin'

Yes, that's right. My Mystery Men! character the Firefly (based on a golden-aged hero) got his ass handed to him in the online PBP game I'm playing in. He was taking on TWO baddies, mind you, but I still think his performance was less than heroic - especially with a bunch of innocents in jeopardy.

He did get one good lick in, bashing a sound-blaster guy, but the Pinball dude kept shooting pinballs at me and that was my end.

But after his failure, and with the aid of The Green Mask, the Firefly brushed himself off and went back to his lab to 'invent' some crime-fighting tools.

That's the one really cool thing about Mystery Men! over ICONS; there is plenty of room for character development and improvement. It's built into the system and I like that a lot. It lends itself to more campaign play and not just a one shot evening.

The other thing I really like about MM! are the three character classes; Adventurer, Scientist, Magician. It seemed a bit odd at first but actually works quite well. Firefly's alter ego, Harley Hudson, is a scientist / entomologist and so I went with that class. The cool thing about that class over adventurer is that not only do you get your powers, but you also can have a 'Science Pool' that you can use to 'invent' new powers for each adventure depending on what you think you might need. It gives a lot of flexibility to that character. Of course you need a lab or workshop which costs you points during character creation.

Determined to not make the same mistakes again with this new age of super-villains (after all, Firefly is a golden-aged hero fighting in a Silver-aged campaign world), Firefly added some 'enhancements' to his abilities.

I present to you the Silver-age Firefox!

FIREFLY (Level 7 Scientist)

STR 13 | DEX 7 | CON 5 | INT 7 | WIL 3 | CHA 5 | HP 34 | DC 16 / 20 w-shields | ATK +4 | SPD 3

Powers: Iron Grip, Potent Attack, Jump, Invulnerability I, Super STR +7, Super INT +2, Super DEX +2, Super CON +4, Super CHA +4, Super Speed +1

Shield – when activated, wrist guards create small invisible discs which help FF defend against incoming attacks; Can only be used for up to 7 rounds; FF must see the attack coming for them to be affective. DC 16, hp 5
Chest Symbol emits light 60' when controlled by button in belt. DC 10, hp 5

Ordinary human.
Joan Burton love interest and reporter.
Wrist shields only last for 7 rounds before needing recharging.
Science Pool: 4,550
Science Pool Gadgets:
Energy Hands Stinger (wristband)
Web Cocoon (wristband)

Now....Bring on the badguys!

No comments:

Post a Comment