Tuesday, January 17, 2012

ICONS Campaign Preparations

Next week we will have our first ICONS session. Since I will be running the first session, I will be spending this week in final preparation, polishing up my knowledge of the rules, settings, creating some 'props' etc. in the hopes of having everything run smoothly.

The quick summary of what this campaign is about:
  • The goal is to create an entire campaign universe through game-play with everyone's input.
  • The campaign will start in 1941, the Golden Age of comics, pass through the Silver Age (60's) and then into the bronze age (70's and 80's) and finally end in the modern era.
  • This campaign will rotate GMs every session with each GM running one session from each era of comics. When all GMs have run their session within the first era, called a sessions round, we then move to the next era.
  • For the most part, sessions will be one-offs but if a session is one that needs to be continued the next GM will take the reigns of the story for the next session. This should be a good exercise in keeping GMs loose with a play-it-by-ear approach.
  • The GM order is determined randomly at the end of every session.
  • Players are not obligated to GM if they do not desire.
  • All GMs will be able to use NPCs and situations that have occurred in all previous sessions.
  • GMs have free reign over what their session is about though it must begin by being rooted in the era of the session round.

ICONS seems to be a fairly easy game to run and is pretty rule's lite system. The story progress and game events relies just as much on the players as the GM so there should be a good community aspect at the game table. I'm thinking that this would make GMing the sessions easy for those out of practice or looking to get their feet wet.

I'm hoping that the rules carry themselves well among our seasoned players. I'm thinking it will. After all, any RPG is more than just rules, it's what you as players make it.

I'll be off and on this week posting my game prep.

Wednesday, January 11, 2012

The Old Marvel Universe and the Marvel Movies

With our upcoming ICONS campaign and with the upcoming Avengers movie release later this summer I've been thinking a a lot about how the movies relate to the Marvel Universe that I grew up with.

Regardless of some of the movie elements tying in more with the Marvel Ultimates line, I think that the movies, especially in a particular order, pretty well mimic the thrill of the original Marvel Universe of the Silver Age.

So how would one watch these movies best to recreate the initial excitement of the characters created by Stan Lee, Jack Kirby, Steve Ditko and other silver age creators? We'll this is what I've put together:

Captain America: The First Avenger
The obvious beginning; Jack Kirby's and Joe Shuster's 1941 star-spangled creation put the Timely/Atlas/Marvel comics on the map. A well done film which stands as a strong foundation to the marvel movie universe and introduces the super-serum which appears again in The Incredible Hulk. I suggest skipping the post credit sequence, just end it with Cap 'disappearing'.


X-Men: First Class
Though the X-Men comics began in 1964, the same month that the Avengers debuted, I felt that because a portion of this begins during WWII and concludes in the early 60's, this is the obvious second film in the series. The X-Men were always a bit off on their own so this just reinforces that aspect of the movie universe. Another good flick and sets the foundations for the Mutant heroes.

Fantastic Four
Yes. The first FF movie. After Cap and the 'death' of the super-hero during the 1950's (thanks to Prof. Wertheim) superheroes didn't make a comeback until the early 1960's. DC had the Justice League and Marvel came out with the Fantastic Four. As a movie, it has it's problems but I still liked the first one enough. We'll get to the second one in a bit.

Hulk
The second super-hero book marvel put out was Hulk, so the Ang Lee movie places here. I still like this movie especially since it has the Hulk jumping around the desert in a purple spedo.


Spider-man
The Hulk comics only lasted 6 issues but it's canceling made way for the coming of Spider-man in Amazing Fantasy #15. Though the Spider-man series wouldn't actually begin until a few months later, Sam Raimi's first Spider-man movie shows up here.


Now, Thor actually made his debut the same month that Spider-man did but I'm going to hold off on Thor a bit until we enter the more cosmic era of the Marvel Universe timeline.

Iron Man
So now we come to the next hero created, Iron Man. With Robert Downey's portrait of Tony Stark and the Golden Avenger (complete with clunky original Iron Man armor) is a perfect fit for this movie series. SHIELD begins to make it's film universe appearance here.


Fantastic Four: Rise of the Silver Surfer
We begin now with the cosmic era of the Marvel Universe with the introduction of Galactus and the Silver Surfer in this, yes, sub-par flick. Sure it's a bit of a let down, what with Mr. Fantastic doing his fantasti-dance and all, but they did get the Surfer's look right, though Galactus was a huge disappointment. I swear, if you look closely at that cloud at the end you can just barely make out the head of the Big G - barely. But it's included here for continuity sake.


Thor
Okay, in full cosmic mode. Though Thor was getting cosmic a bit before the FF introduced the Silver Surfer and Galactus with the late 1965 appearance of the Destroyer and the full grandeur of Asgard I think it actually fits better after FF2. Again, SHIELD is present with hints towards the Avengers.

Spider-man 2
With the 'death' of the Green Goblin in mid-1966, Doc Ock became Spidey's main protagonist. While the rest of the Marvel Universe went cosmic, Stan Lee kept Peter Parker and Spider-man grounded in the dramas of day to day real-life. Thus Raimi's second flick places here.

The Incredible Hulk
With Ed Norton's portrail of the troubled Bruce Banner, the introduction of the Abomination and the birth of the Leader I'll place The Incredible Hulk here. An appearance by Tony Stark (and SHIELD) unifies the Universe and begins the build up to the Avengers.

Iron Man 2
We start to break a way from the early 60's chronology a bit by this point as a drunken Tony Stark doesn't really appear until the late 70's (or 80's?). But you do have Whiplash, a classic late 60's Iron Man villain and Titanium man. SHIELD's presence along with the Black Widow tie up things nicely for the debut of the Avengers.

X-Men 1
Since the X-men and the Avengers comic series both began in September 1963, I'm placing the first X-Men movie here (for now) though I think after the release of the Avengers movie I would place X-Men after it. But until that happens I'm happy with it here.


The Avengers
The release date of May 2012 should give you plenty of time to view these Marvel movies in this order to 'relive' so to speak, the thrill of the birth of a comic universe that changed comics.

From here I would place
Daredevil
X-Men 2
Spider-man 3 (if you can tolerate another viewing of it)
Ghost Rider
X-men 3

Monday, January 9, 2012

D&D Evolutions

At last, the 5th edition displacer beast is outta the bag. By these initial accounts, WOTC is foregoing designing a FRPG by committee and instead going with designing a FRPG by community.

Now, one might initially feel that by going with an 'open forum' style of design you might get the best of the best ideas, the creme de la creme. Well, I'm more of the belief of "too many cooks..."

Lets take a walk down the evolution of Dungeons & Dragons with the 1st level Wizard:

OD&D
Creators: Gary Gygax and Dave Arneson
1st level wizard was lucky to survive leaving the tavern. Hell, most characters were lucky to survive leaving the tavern.



1st ed D&D
Mostly Gygax (one man vision)
Wizards still started out quite weak but, if surviving initial adventures, became quite powerful. Big If. What?
I can only cast one spell!?!

2nd ed D&D
Zeb Cook
1st level wizards were still pretty wimpy, no doubt influenced by the earlier editions, but had much room to grow. Looks cool but still only 4 hp.



3rd and 3.5 ed.
WOTC (Okay, I don't know who really put this one together but it's not just a single vision).
The 1st level wizard begins to break away from the wizard tradition into something more super-heroic and super-profitable for WOTC.


4th ed D&D
Designed by focus groups and in committee meetings and directed by suits who know nothing about gamers, games or gaming but only how to produce the maximum profit.
Enter the indestructible Super-wizard.
"I can fuck you up with Magic Missile every round, sucka!"


5th ed D&D
Designed by a fickle community


Or in other words...


Being a graphic designer, there are many times when I have to please a committee and I can tell you from experience that you end up with a product and I would be ashamed to put in my portfolio. Sure, everyone is somewhat happy and was able to put in their two cents worth of their inflated ego onto paper or on the computer screen but they ended up with crap.

So, now WOTC is going to pass the buck and let the game be designed by a bunch of fickle gamers. WOTC can say don't bitch at us, we gave the community exactly what they wanted. Nice to show some real cajones.

So how much coin do you want to bet that 5th ed D&D will be a collectible card based board game?

But I don't really care one way or the other as I haven't bought any of their products.

Oh well, on to games that are actually fun created by people who love them.

Thursday, January 5, 2012

Dungeon Art: Mountain Hag

Here's an illustration for the Mountain Hag soon to appear in a revised Monster book for Swords & Wizardry.

Tuesday, January 3, 2012

Happy New Year From The Warlock

Greetings my followers! It has been many cycles since I have spoken as I have been traveling the Outer Rings of Alpha Space and return with tidings of 2012!

I feel that for me, 2012 is going to be a super year and by super I mean in the heroic sense! It seems that the ICONS campaign (which I'm calling Universe) will be moving forward with rotating GMs and all. Sessions beginning in 1942 and working their way up to the present day, whatever that may look like. I'm looking forward to being a GM as well as a player.

Great movies coming out this year including Ridley Scott's Prometheus, The Hobbit (part the first), and the highly anticipated Avengers! Don't forget John Carter too (I wish I can get past that flippin' Disney logo). Thankfully there won't be any new cinematic Conan debacle this year!

Our Swords & Wizardry campaign is still moving forward, clocking in at over two and half years and over 40 sessions now. I wonder if my players will finally come face to face with Zenopus? We'll see, but knowing this lot, they may end up on the other side of the universe before that happens!

So, 2012 looks to be shaping up nicely! Remember, however, there's less then a year until the Eater of Worlds arrives to really f-things up! So until then, Merry New Year and Game On!

Friday, December 9, 2011

Session XLI: PornOGREphy

So Monday was our last RPG session of the year. The holidays just go too damn busy to even try to schedule 10 people to get together to roll dice. So we usually take this time off and regroup after the new year.

We were planning on a full table, even Tim, who hasn't played in I don't know how long, showed up. We lost one player at the last minute and one ended up Skyping in due to new Baby watching duties. Eight faces around the table along with three cats and two dogs; full house no matter which way you slice it.

It was the usual raucous session and much hilarity ensued most of which, unfortunately, doesn't make it into the posts.

After passing through the gore and entrails of the 12 apostles of the Black Sun and catching up to their companions in the Temple of the Black Sun, Gnarly and Wolfheir come upon the scene we left our heroes in last session; Arg the half-orc unconscious by the hand of Skwanky the halfling, Slick Vinny invisible and bleeding after being mauled by a Hydra, the turn-coat Father Halford entangled in a web cast by Vinny, Flora-Fawn the fairy hovering around the remaining snapping jaws of said hydra, and Televon with the Crown of the Black Sun upon his head.

As Gnarly was healing Vinny and Wolf was debating slaying the entangled Halford, in walked their long lost companion, Adessa. Apparently, Adessa had split the group after she had lost a battle with her evil side and had recently taken up with Halford. She was working with Ankral the Dwarf assassin in a distant chamber was was told by her dwarven boss to go see what the commotion was.

Spying his new hire, Halford tries to get Adessa to free him but Wolf leaps onto the amazon and pinned her to the ground. Even with her Gauntlets of Ogre Strength she was unable to free herself from the Viking warrior. Soon afterwards, Wolf and Gnarly had her bound but that didn't last long as she snapped the rope strands and began to attack the Viking. But it was Gnarly that put her down once again by heating her armor and making her pass out. This time they removed her Gauntlets and bound her once again.

The hydra, who was unable to climb out of the hole, fled back into it's lair with one of it's head dragging behind, a causality of Arg and FloraFawn.

Arg and Skwanky wanted to follow the Hydra down it's Hydra-hole but first they prodded Halford a bit. Gnarly stabbed him in the back with his spear and then Arg tossed him into the pit. (Wolf then urinated on him from above but I'll leave that part out).

Then Arg and Skwanky tied a rope to the alter and lowered themselves down into the pit. They saw Halford limping away, mumbling. The two warriors pursued the fallen priest and began to hack away at him. Halford had one last ace up his sleeve as he reached out and grabbed the Half-orc and burned him with the remaining power of the black sun. Then calling the Hydra back upon his enemies Father Halford, former priest of Mithra and now follower of the Black Sun fell dead. But Arg and Skwanky had more to contend with as they were face to face with the now four headed hydra. As one head began chomping on the halfling, Arg began smashing through the other heads until the beast lay dead. Finding nothing in the lair and wounded and bloodied, they ascended back up to the temple.

Adessa, learning of Halford's death felt no obligation to him what-so-ever and told his former companions that there were hidden treasures somewhere within these chambers. The Dwarf assassin had some and Halford had some hidden as well. It was decided to head over to the dwarf and steal her treasures.

Still unsure of Adessa's motives, Gnarly kept her bound as she lead them to the Dwarf's chambers. Now with the Gautlets of Ogre Strength upon his tiny hands, Skwanky the halfling and Arg knocked on the door. A gruff female voice on the other side answered. When Arg, trying to impersonate Adessa responded, a furious Ankral opened the door to discipline Adessa She was surprised to find Arg standing there. A brief fight in the doorway later Ankral was dead but then her lover Charles the Ogre battled Arg and Skwanky but soon he too fell to the onslaught of the Half-orc and mighty halfling barrage!

Lifting some keys off of their fallen foes, the party explored the temple dungeon and the chambers of Ankral and Charles. Within the Dungeons they discovered a handful of citizens of Caladan awaiting their fate to be turned into Ghouls for Halford's undead army. Gnarly and Televon aided the unnerved prisoners.

Meanwhile, Arg broke into Charles' the Ogre's room. Besides a pile of straw and dirty rags the walls were etched with crude drawings of naked ogre females as well as nude drawings of Ankral the dwarf (this is what happens when you let the players help describe the contents of the room).

Finding nothing of value within the chamber the party proceed to explore Ankral's room and found a sensual pleasure chamber; incense, and tapestries, cushions and divans and even a heart shaped bed! It seemed that in the recent weeks of Adessa's employment, Ankral the Dwarf and Charles the Ogre had tried to get Adessa to join them in a dwarf / ogre / amazon three-way but she didn't want any of that.

After finding a trapped chest which hit Gnarly with an arrow, the room was looted and the party, leading the prisoners, moved on. Gnarly lead the prisoners back up to the cabin (the entrance to the temple tunnels) to await their return as they continued to explore the rest of the temple.

Heading down the southern and final passage they descend deeper into the temple. Opening a final door, Arg and Skwanky step into a large cavern guarded by three ogres and overseen by an aid to Halford. In front of this shady character were two tables with two townsfolk on them, other prisoners are in a cell at the back of the cave. Arg tried to bluff his way in and past the Ogres but eventually the shady character called the ogres to attack as the rest of the party rushed into the room.

Skwanky put on his ring of invisibility to try to get behind the shady guy and kill him but it wasn't before the minion pulled a lever that opened up two grates and in rushed twenty ghouls! Televon, acting quickly, lifted his holy symbol of Morpheus and half the the ghouls retreated back into the safety of their cave. Gnarly entangled another portion of them with some vines and thorny bushes. Along with the Ogres the remainder of the ghouls attacked the party. A large chaotic battle ensued with Skwanky and Arg taking out the ogres while the ghouls began to paralyze and the rest of the party. Eventually, one by one, the remaining ghouls were destroyed but not before a number of close calls!

After freeing the other prisoners and plundering the ghoul lab, the party headed back up to the cabin. Dusk was falling so it was decided that they all, party, mushrooms and rescued prisoners, hole up in the cabin until dawn. The session ended with the party discussing where they might have missed some treasure for they never found Halford's quarters.

So after almost two and a half years of gaming, forty-one sessions with S&W and a year passing in game time it was a pretty fun session for the last one of the year. A lot of laughs and some surprises with Brian gifting games to everyone. A great group indeed!

Thursday, December 8, 2011

ICONS Campaign Creation: Exquisite Corpse Style

Update: This post squeaked out before it was done in the oven. I hope it's not too badly written.

I mentioned that I'd start discussing my ICONS campaign idea so here we go.

I've been running my Swords & Wizardry campaign for just over two years now. We took one break last summer so that I can be a player in a Savage Worlds campaign (which still needs to be completed). Needless to say, I'm getting a bit dry on running a fantasy campaign and a nice change is needed. That is where ICONS will be coming in.

Here's the pitch....

I've learned to let the players create the campaign world while I just fill in what is needed. I love campaign histories too so instead of coming up with this on my own for ICONS (which I really don't want to do), I thought I'd let the group as a whole create this campaign. I also want to be a player more and not be stuck 'behind the screen' so much.

Now ICONS, if you haven't checked it out, is a very rules lite Heroes game. I think it would be easy for anyone to run a session. The mechanics are quite simple leaving all the rolling to the players, that leaves the GM as more of a guide for the session, introducing plots and characters and situations without having to keep all the rules and rolls in his/her head.

I like that. I like that a lot.

So the ICONS campaign will rotate GMs every session. The GM can use whatever the previous GM used such as plot, characters, events etc or just go off on his own tangent. Since most of the sessions will be self-contained there shouldn't be much of a problem. Even if a session is 'to be continued', the next GM can take that story anywhere he wants. Any GM can tap into previous events to spark a session of their own. Think of it as an Exquisite Corpse style of gaming. Everyone GMs and everyone plays. Think of every GM as a comic writer coming in to take over a title.

There will four or five rounds of this. The first round will take place in the Golden Age of comics around the early 1940's, the second round will take place in the Silver Age (the 1960's) while the third will take place in the Bronze Age of comics (70's/80's) and finally modern times. So each GM would run just a single session within one of those ages.

This whole process will create a history rich campaign that any GM can tap into for additional story material. Perhaps a villain from the Golden Age puts himself in suspended animation and returns in the bronze age more powerful than ever? Maybe the outcome of WW II is different than real history which would create a totally different world and scenarios than now? Whatever the case may be, everyone would be involved and invested in the creation of this campaign world.

So I would run the first game session starting in 1942. At the end of that night's session, the remaining players that are interested in running a session all roll a die, we'll say a d12 since it's kind of a lonely die. The highest roll will run the next session which continues the Golden Age era, all the way around until everyone had a turn to run a session then we move on to the Silver Age, etc.

Now I like the idea of not knowing when your GMing turn comes up as it keeps you on your toes, letting your ideas form based on previous sessions. Of course, you can come up with a complete adventure without tapping into anything that happened previously. But my experience with this group is that they're very creative and there's gonna be plenty of things happening that no one else would have thought of but could be a great inspiration.

So that's the general concept. The rest of the group liked the idea too. I'll be fleshing things out a bit more and, of course, posting it here for your reading pleasure!