Showing posts with label booklets. Show all posts
Showing posts with label booklets. Show all posts

Tuesday, September 21, 2010

One More Delve Back In Time...

James M's post last Friday and all the subsequent responses has brought to mind the early days of the hobby.

I know many of you were around during the first few moments after the Big Bang of the birth of fantasy role-playing games. Those of you so called Grognards may remember some of this quite well. The rest of you please sit back and enjoy the ride down memory lane as I give you my picture of my first experience seeing the game.

Growing up we had a great hobby shop near us that us kids could bike to or easily stop off at on the way home from school. It was called The Hobbyist and it had your usual plastic model kits and accessories, model rockets, and model trains. A couple of doors down we had a great little book store called The Book End that sold classic silver age marvel comics for only a few dollars (those same comics are now worth 10 times or more that amount). Another few doors down soon opened a used book store, a record shop and coming soon was one of the Chicagoland's original comic shops; Moondogs.

Pretty much heaven on earth for any kid.

All these shops were privately owned, no big corporate chain stores. These were the mom and pop stores that we hear talked about so much these days.

The Hobbyist was run by a Mr. Bill Wright and one or two assistants whom I can't quite remember, I think one might've been his son. Bill Wright was a great guy and ran a great little shop. He was always friendly to us kids coming in and hanging out at his store even though we didn't really have much money to buy anything.

After school we'd all stop over there or ride our bikes over on the weekends.

One day, while popping in after school I noticed this colorful and fantastic new box on the shelf squeezed in with other traditional hobby magazines. It had a giant red dragon sitting on a pile of gold, jewels and other treasure. Standing in front of the dragon was undoubtedly a wizard holding a torch and a magic wand and across from him some type of knight. The title on the box was Dungeons & Dragons, the original Adult Fantasy Role Playing game for 3 or more players. Basic set with introductory module.

I never before saw this in any hobby shop and was amazed by this box cover. It struck a chord within my imagination that still vibrates to this day. I had no idea what this was. It was a game, without a doubt, but what kind of game with a dragon and wizard. And what the heck was 'Role-playing'? It wasn't in your typical Parker Brothers box either. It was strange and I left mulling this over. And that name…Dungeons & Dragons!

I would return again and again to The Hobbyist to just stare and wonder at this game box, not having enough money to purchase it (I believe it was $10). But what was odd, was that almost every time I would stop in at the shop, which was quite frequent, another item would appear on the shelf. These items had fantastic covers of swords and fantasy. Some small packages began appearing with tiny unpainted figures, supposedly for these games I surmised. Next, games about the world wars and Napoleon showed up in larger boxes than that Dungeons & Dragons and others still which depicted more fantasy creatures and monsters and some kind of War with a Ring.

I became obsessed with this new game and all these other things that kept appearing around it as did my younger brother and our friends. I would talk about this with my parents trying to explain what this was and leaving them confused, I'm sure. I left obvious hints that this would be something that I would want for, first my birthday and then later Christmas. It wouldn't be until that holiday season when I would receive my 'gateway' game.

Week after week more and more of these games began showing up until they began to take up a larger portion of the Hobbyist floor space. It wasn't long until the Models began to take up less and less space and within a short year they were all crammed into a small 10 X 10 area leaving almost the whole store filled with Role-playing games, war games, dice, minis, paints and gaming accessories. The Hobbyist truly became a gaming store, one of the first if not the first in the Chicagoland Area. This was circa 1977-78.

The Hobbyist along with all of those great little shops where I spent all my hours and allowances have long since vanished but I can still see in my minds eye all those new and fascinating games staring at me on the shelves.

Being the obsessive graphic designer I put the below image together of all that I can remember seeing on the shelf in those early months before the rpg hobby really exploded. All of these covers to all of these games and publications were wonderful to gaze at during this innocent time of our favorite hobby.

Enjoy....

Wednesday, May 5, 2010

Free Game Aid: The City Guide Booklet

In my never ending quest to streamline what I need and what I do behind the DM screen I've been trying to consolidate all my house rules, charts, notes etc. into a nice little easy to manage package. Up until this point, by the end of a session I have sheets of paper strewn about the floor behind me and stacks behind my screen. It's been a mess and it's been really bugging me.

Running a Sandbox style campaign opens that door of disorderly chaos even further as I need close at hand a reference to most any direction the PCs decide to go, whether it's to the next town, a return to this dungeon or that, sneaking into the local thieves guild or a wilderness trek.

Though I've been frustrated in dealing with this mess of notes, charts, tables, dungeons, city maps an on and on I've been trying to put together digest sized gaming aids to help with this. Thus my Books of Wizardry and the Divine, Campaign Journal, House Rule booklets and now the new City Guide.

The new city guides are created to help with sandbox campaign note taking and planning of various towns and cities that the characters may explore. As I've mentioned before, my sandbox is just a very broad-stroke which I fill in as the players explore. Thus, notes were beginning to pile up all over the place and on all sorts of notebooks and scraps of paper. Cities were a special case as residents may come and go, items sold or traded from previous adventures would now be a part of this shops inventory. This booklet will help keep that organized.

It's a 16 page booklet with room for 20 building maps and descriptions, a page for the general city map and city notes such as government, trade, laws, etc and finally a numbered hex map of the general region around the city or settlement.

Free City Guide PDF Download

If you enjoy digest sized booklets for you games, check this out!