House Rules
My Swords & Wizardry House Rules V6
Gaming Aids
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Book of Wizardry
Give your players this hands on Spell Book for their Spell-casting characters. Compiled from the existing spell descriptions in the classic-style fantasy RPG Swords & Wizardry Core Rules by Matt Finch and organized by level of spell with an index. 40 page Digest.
*FYI, I am in the process of updating the Book of Wizardry to the New Core Rules, I'll also be adding Matt's Eldritch Weirdness spells as well.
Book of the Divine
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With a few modifications both of these books can be used with most old style fantasy RPGs.
Both books are available as a free pdf download that you can print yourself or as a print on demand book at the Warlocks' Lulu Storefront.
Character Record Sheets
NEW Swords & Wizardry Core Rules single sided character sheets. There are two versions of the character sheet. The only changes being one having a space for spells (good for Clerics or Druids) and the other having more room for Equipment and Special Abilities.
S&W Character Sheet V1 Download
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Magic-user Spell Tracker used to keep track of their found spells, known spells and memorized spells. This should help Magic-User player keep all his spell notes organized.
Magic-user Spell Tracker Download
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Swords & Wizardry Races
Swords & Wizardry Monsters
The Warlock's Digest of Dungeon Dwelling Denizens
I've put together The Warlock's Digest of Dungeon Dwelling Denizens, a no frills old school monster statistical reference in digest format. It lists the stats only for all the monsters published in the Swords & Wizardry Core rules with a couple others monsters that I've used in my campaign thrown in. It sports ascending and descending armor class so it should be helpful in most old school style games.
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It's a free download so have at it!
The DM's Campaign Journal
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As you fill this booklet up with your notes, add a volume number and begin filling up the next book, you'll have records of all your sessions as well as any tiny event that happened which can be referred back to in your organized volumes for new plot hooks and session ideas.
Campaign Booklet US
Campaign Booklet Europe
City Guide Booklet
The new city guides are created to help with sandbox campaign note taking and planning of various towns and cities that the characters may explore. As I've mentioned before, my sandbox is just a very broad-stroke which I fill in as the players explore. Thus, notes were beginning to pile up all over the place and on all sorts of notebooks and scraps of paper. Cities were a special case as residents may come and go, items sold or traded from previous adventures would now be a part of this shops inventory. This booklet will help keep that organized.
It's a 16 page booklet with room for 20 building maps and descriptions, a page for the general city map and city notes such as government, trade, laws, etc and finally a numbered hex map of the general region around the city or settlement.
Free City Guide PDF Download
Dungeon Time Tracker
Timekeeping during dungeon exploration is a crucial component for any game session and it's up to the DM to note this detail. Time keeping is important in knowing when to roll for wandering monsters, how long a spell may last as well as the use of torches, lanterns and other PC resources.
This gaming aid will help the DM keep track of rounds, turns and monsters encountered during a game session. It's based on my Campaign Journal gaming aid but has been simplified just for time keeping during dungeon exploration.
Time keeping is just a mechanic of the game and doesn't have to slog down game play. If PCs explore a room for example, a turn is checked off and descriptions are given. A DM doesn't have to drag time out. For more info on my Dungeon Time tracker....
Dungeon Tiles
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Just print these pages out on a nice card-stock, get yourself a paper-cutter and start slicing.
These files are all greyscale to help save on printing costs.
Set One: 20X20 Rooms
Set Two: 30X30 Rooms
Set Three: Corridors
Set Four: Stairs & Rooms
Fantasy Role-playing Adventures
The Outpost On The Edge Of The Far Reaches - Full Module
An ancient outpost, abandoned centuries ago by a empire in decline, sits atop a lonely hill overlooking a bleak wilderness. Why was it deserted and left unattended all those years? Surely treasures that once littered the courtyard must have been claimed long ago. But still... vague murmurings of a hidden cellar have been overheard as well as visions of long dead veterans still haunting the battlements. Surely tales told in the evening in front of a fire to frighten gullible travelers. Perhaps there is something more here than meets the eye?
The elements in this adventure module have been left open enough to be adaptable with most old-school style fantasy role-playing game rules and worlds and should fit easily into any GM's sandbox with but a few alterations and modifications.
Available for purchase and pay pdf download at the RPG Now.
Forgotten Tomb of the Warrior King - One Page Dungeon
The one page dungeon The Forgotten Tomb of the Warrior King can be added to any campaign or amended to any dungeon. Download the pdf file here!
And finally....our fifty session campaign journal powered by Swords & Wizardry!
This....is.....FREAKING AWESOME! So many toys! It's like Christmas!
ReplyDeleteERIC!
Congrats on the win at the Manor!
DeleteWow. That is fantastic. I need to bookmark this so I can get everything!
ReplyDelete--
Tim
My Swords & Wizardry posts, The S&W Witch and The Ördög
BTW, I really dig the Witch class you got there.
Deletebliss nice collection. I DLed the campaign tracker and the dungeon tracker. Thanks a ton.
ReplyDeleteI hope you find them useful, Tim!
DeleteThat's a great collection of tools. Thanks for making them available.
ReplyDelete