Wednesday, November 2, 2011

ICONS: The Green Manalishi

I'm still interested in getting an ICONS game going. Playing around with the system, I rolled this villain up.

The Green Manalishi


Prowess 7
Coordination 6
Strength 6
Intellect 2
Awareness 4
Willpower 4

Stamina 10
Determination 4

Expert in Wrestling

Telekinesis 4
Immortality 5
Wizardry 5
Blinding 6

Catchphrase: I shall bring your world to it's knees, for I am The Green Manalishi!

Weakness: Powers held within staff. Can roll a willpower test to have staff return if out of his hand.
Hunted: by the Konn
Burnout: Staff may burn out and need to be 'recharged' with the negative black energy from another dimension.

A brash and arrogant warrior who hails from a pocket dimension of a pocket dimension, Xothulituz, the Green Manalishi comes to earth to conquer this pathetic orb. His powers are carried in his Battle Scepter. If the Scepter is stolen from him, the Scepter uses the Usuper's willpower to break-free and return to it's owner. The Green Manalishi is hunted by The Konn, a race of warriors from an alternate reality that was destroyed by the Green Manalishi. The Konn seek to bring the Green Manalishi to justice.


  1. Super cool. A great Mongul-esque looking villain. Are you thinking of running a Justice League or Cosmic team style game?

    I'm currently running an Icons game and I've started blogging a bit about over at if you are interested.

  2. @Mike & Jeny Thanks for the link, I've looked over the blog and I'll have to give it a through read a bit later. You've brought up some points that I've run into as well. Though we haven't played yet, I can foresee what some of the issues of the game might be. Thanks for bringing them to light.

    Have you checked out Blacksteel's Tower of Zenopus blog? He's got some great ICONS observations.