First off, let me say that I'm not any type of expert at 'creating' gaming rules. I'm fine with tweaking and altering something that exists already and lifting and mixing from other sources but to flat out creating balanced war-game, rpg rules, - nope, not me. There are plenty of other folks out there who are much better creating something like that than me.
So I'm still looking for some alterations on the Swords & Wizardry Mass Combat rules which I've scaled down to just Skirmish Rules.
Justin from Old School Psionics came up with some simple streamlined Mass Combat rules. I'll be giving those a closer look later today.
I also ran across these sets of rules; Song of Blades and Heroes from Ganesha Games which looks promising on some levels. For only $5 for the pdf download from Lulu, it's worth checking out.
Grungi posted his results of a similar combat yesterday using the Gabor Lux's Swords and Magic Retro clone and the Ghouls overwhelmed the soldiers as well. That verifies some of the results that I've been getting in my sample combats as well. Very similar to the Swords & Wizardry Combat rules but with a few more things added.
Conclusion: Ghouls are pretty bad-ass as an 'army'.
So there's a lot to look over today but some of the questions I'm looking to answer are the following:
Defensive positions, how would they come into play and for how long?
Would monster units get multiple attacks? Some folks say yes, but how would a special attack such as Paralyzing touch from a ghoul come into play for a unit vs unit battle?
What about the ghoul units that were 'wounded', how would that be handled after the battle? In the example above, sure some of the Ghoul units were hit and their HP numbers deflated, even to zero (which doesn't mean they are killed) but how many are actually left?
How would a PC support a friendly unit in combat or moral? What about adjacent units?