Showing posts with label WOTC. Show all posts
Showing posts with label WOTC. Show all posts

Wednesday, January 19, 2011

I Don't Play Dungeons & Dragons Anymore

No I don't.

Let's face it. The stewards of the IP are hammering the final nails into the coffin of what the original game use to be. With their lack of focus on what the heck 4E is (is it Essentials, is the PHB(s) is it the "Red Box"), their total disconnection of all previous versions of the game, to their final 'Fortune Cards' (Hasbro/WotC call it the Pokemon Effect), the official game of Dungeons and Dragons is now something completely different and stand alone.

But that is not all. It has been talked about the blogosphere that Pathfinder is now outselling D&D 4E (see here, here and here).

Dungeons & Dragons is now just a couple of words that are loosing all meaning. Maybe not yet monetarily for some but the title Dungeons & Dragons is fast becoming a relic of the past. It use to be the best quick descriptor of what an RPG is. Many people have heard what D&D is having lived through the 80's even though they may not have played the game. The name Dungeons & Dragons has become a part of our pop-culture, a term used more as part of the background foundation of the history of RPGs than as a game - and that's it's only value right now.

And that's fine. I really don't care. I haven't bought an official D&D product in over 20 years so no money lost on my part.

So I don't play D&D anymore.

That doesn't mean that I don't roll my dice in my fantasy realms. The spirit of Dungeons & Dragons and it's creators has given us a game that can be what we want it to be and right now for me that game is Swords & Wizardry or Labyrinth Lord, or any of these other spin-offs and branches of the original game. Maybe for me it can even be Pathfinder.

WotC's D&D has too evolved and that's okay. The game was meant to evolve. Perhaps it will evolve itself into oblivion. But from this deep rooted tree has branched off an entire industry, sub-industry, hobby-craft, culture.

Besides, isin't everything just a house rule anyway?

So I don't play D&D anymore.

Again, to reward those of you who have read through this little rant I present to you yet another obligatory contribution to my fellow bloggers & loyal readers.

Out Of Dungeon Living Expenses

During a campaign, time outside of the dungeon tends to go by quickly. Below are charts to keep track of some general expenses based on the PC's chosen standard of living. These are very loose guidelines to help the GM deplete the financial resources of his party of adventurers. The GM should feel free to ad-lib these charts as he/she sees fit. Some daily expenses have been added for convenience.

Wednesday, January 5, 2011

The Warlock Visits Castle Ravenloft!

Over the holiday some of us in our gaming group got together and played WOTC's Castle Ravenloft. It's a dungeon crawl adventure board-game based on the D&D 4th ed. rule-set.

First of all I have to say that it's a very well packaged game. Tons of plastic minis, nice dungeon pieces that fit together quite well. Once the game gets moving it has a good pace to it.

The players choose from your standard cache of adventurers; rogue, cleric, wizard, fighter (dragon-kind) to explore this Castle Ravenloft which changes with every play. Each of the character roles has a number of 'powers' and daily powers that can be used throughout the session which you use during this combat heavy game. The party survives best if they use their powers together, something which seems to be the core of 4th ed. adventuring.

The dungeon tiles are quite nicely done and fit together well - like a puzzle! There are also a number of different quests so the game can be a new excitement for quite some time. Over all it reminds me of a more complicated version of the original Dungeon! game from TSR.

I think this board game translates very nicely with the 4ed. base concept of all these crazy powers. To me, 4e seemed very combat heavy with not much room for adventuring or role-playing. Castle Ravenloft fits this concept like a glove! In fact, it's a better fit for 4th edition rules than fitting 4th edition into the role-playing game genre. Something for WOTC to think about. Of course you can only advance up to a second level character; not much there for the Hasbro bean counters to look forward to.

The only other thing that I would mention is that the rules for this game seemed to be poorly written. All of us are veteran gamers and we still had trouble interpreting what the rules were tying to get at. Maybe it was that giant ham sandwich we all ate before we started to play but I don't think so. We had to tweak things to get the game moving and we still weren't sure if we played it totally correctly.

Overall it was a fun time and we all looked forward to giving it another go. If you're looking for an afternoon of relaxed dungeon crawling adventure, Castle Ravenloft would fit the bill. Of course, with the $50 + price tag it's a bit of an investment but I guess that's better than having to buy all the 4e crap that WOTC markets to it's client-base. I hate that manipulative crap! Remember the good ol' days where you can dish out just a few bucks for a game? Progress I guess.

Oh, and keep the party together.

More fantasy board-game goodness...

Friday, September 10, 2010

Okay, Jeez, Is WOTC Just Getting Desperate Or What?


Ride some coat-tails and make a buck.
They do own all the art along with the IP so I guess they can do whatever they want, but come one, have a little dignity.

Well, the bus is cool but 30 years too late. Still desperate times call for desperate measures.