Tuesday, June 6, 2017

Sidequest: The Curse of Xanathon Part 2...

...the actual session summaries

Current Player Characters:
Torvin Fulvousmith (Dwarf)
Thenus (Ranger)
Somebody (Samurai)
McDagger (Thief)
Gorp (Kobold Magic User) 
Kimbra (Cleric)
Steve (Cleric)
Torvin and Thenus left the main party seeking 'heroes' to aid in their battle against the ancient red dragon Agatheron.  They soon arrived in the town of Rhooma.  However, they found that the town was in despair as the Duke had been handing out bizarre proclamations.  
Heading to the tavern of the Spuming Nooga they discover that the Duke had outlawed ale and wine. While there, the city guards passed by with another proclamation making dwarves illegal. The bartender, who happens to be a dwarf, grumbled to the party about the Duke and about the strange happenings around the barracks.  

So, going to check out the barracks, the party was stopped by a group guards.  Not willing to comply with the guards and with McDagger failing to gain favor with them, a fight breaks out that results in the death of the guards. The party, now wanted by the guards, hid in the slums of Rhooma.

At nightfall, they attempted to break into the barracks finding only limited resistance.  Once inside they found clues that some former pirate captain by the name of Draco had taken charge over control of the guards and is the only one that currently communicates with the Duke and Xanathon, a priest of the chaotic god Cretia.  To put an end to the troublesome guards, Gorp tossed a fireball into the sleeping area of the barracks and kills scores of the guards in a hellish infernal.  With the ensuing chaos, the party escaped and hid out in the slums once again.

The next morning, it is learned that most of the guards killed were innocent towns folk with families.  In disgust, Kimbra leaves the party but the party teams up with Steve, a bit rigid man of faith.  The guards are searching the city, sector by sector, for the perpetrators of the murders.

The party hides out in the temple district as the guards have orders to not go to that area.  There, they break into the temple of Cretia and came face to face with Xanathon, however he is invincible - and nude.  The party gets their asses kicked and Xanathon proved to be immune to all forms of attack (as per the module).  The only escape route was through a giant window which they party dove through with a cinematic crash (as per the module).

Receiving the next clue to defeat Xanathon (from the module) leads them to a Cretian shrine hidden in the mountains.  Here the party had lots of trouble with zealots of Cretia who nearly killed the entire party.  If it wasn't for Torvin the dwarf, fighting on, the party would have faced certain doom!

Having more trouble with a transporting hallway and disguised pits, the party eventually found the caves beneath the temple.  There, they almost fell to a trio of carrion crawlers, but once again were saved by Torvin the dwarf.

Deeper delving produces the crypt and the mummy guarding Xanathon's heart - the Achilles' heel to his invulnerability.

Rushing back to Rhooma to avoid the invading dwarven army, the party confronted Xanathon once again, but he proved crafty. Using his godly magic, the party had to fight poison snakes including a giant one while battling the evil priest.  After a heavy toll, Xanathon was finally made mortal and killed.

It was next on to the castle to free the Duke from the clutches of Xanathon's henchmen Draco and captain of the guard. Another fierce battle ensued which brought the death of McDagger and Gorp, but the evil henchmen were eventually defeated and the Duke freed of the spell and the war with the dwarves averted and dead party members brought back to life and thus ended the The Curse of Xanathon.

This module actually took about 5 sessions to play and that was somewhat even condensed. You can read about the thoughts on the module as written here.

From here we move back to our main campaign storyline....

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