Here's a collection of the goodies I've put together specifically for Swords & Wizardry over the past three plus years of our campaign, all of which is deliciously free
House Rules
My Swords & Wizardry House Rules V6
Gaming Aids
Two fabulous gaming aid booklets based on the Swords & Wizardry Core Rules. The Book of Wizardry and the Book of the Divine.
Book of Wizardry
Give
your players this hands on Spell Book for their Spell-casting
characters. Compiled from the existing spell descriptions in the
classic-style fantasy RPG Swords & Wizardry Core Rules by Matt Finch and organized by level of spell with an index. 40 page Digest.
*FYI,
I am in the process of updating the Book of Wizardry to the New Core
Rules, I'll also be adding Matt's Eldritch Weirdness spells as well.
Book of the Divine
But
why stop with wizards? You don't want your players casting spells of
divine intervention to be left out? This book of divine spells are for
Cleric or Druid characters. Also compiled from the existing spell
descriptions in the fantasy RPG Swords & Wizardry Core Rules and
Supplemental Lore by Skathros.
With a few modifications both of these books can be used with most old style fantasy RPGs.
Both books are available as a free pdf download that you can print yourself or as a print on demand book at the Warlocks' Lulu Storefront.
Character Record Sheets
NEW
Swords & Wizardry Core Rules single sided character sheets.
There are two versions of the character sheet. The only changes being
one having a space for spells (good for Clerics or Druids) and the other
having more room for Equipment and Special Abilities.
S&W Character Sheet V1 Download
S&W Character Sheet V2 Download
Magic-user
Spell Tracker used to keep track of their found spells, known spells
and memorized spells. This should help Magic-User player keep all his
spell notes organized.
Magic-user Spell Tracker Download
Classic
Swords & Wizardry Character sheet. It's single sided and even
has a space to sketch your character. I created a US 8.5 X 11 version as well as an European A4. Feel free to download it and use in your game.
Swords & Wizardry Races
Swords & Wizardry Monsters
The Warlock's Digest of Dungeon Dwelling Denizens
I've
put together The Warlock's Digest of Dungeon Dwelling Denizens, a no
frills old school monster statistical reference in digest format. It
lists the stats only for all
the monsters published in the Swords & Wizardry Core rules with a
couple others monsters that I've used in my campaign thrown in. It
sports ascending and descending armor class so it should be helpful in
most old school style games.
It's a free download so have at it!
The DM's Campaign Journal
This
28 page free download is intended to keep track of the session number,
session date as well as campaign dates. You can also add adventure
notes, NPCs that the characters run into and any tiny plot hooks that
come up. There is also a place to keep track of Treasure found, monsters
encountered as well as their experience and hit points. And keeping
track of time in the adventure can be challenging when there is so much
else going on so check boxes for rounds and turns have been added.
As
you fill this booklet up with your notes, add a volume number and
begin filling up the next book, you'll have records of all your
sessions as well as any tiny event that happened which can be referred
back to in your organized volumes for new plot hooks and session ideas.
Campaign Booklet US
Campaign Booklet Europe
City Guide Booklet
The
new city guides are created to help with sandbox campaign note taking
and planning of various towns and cities that the characters may
explore. As I've mentioned before, my sandbox is just a very
broad-stroke which I fill in as the players explore. Thus, notes were
beginning to pile up all over the place and on all sorts of notebooks
and scraps of paper. Cities were a special case as residents may come
and go, items sold or traded from previous adventures would now be a
part of this shops inventory. This booklet will help keep that
organized.
It's a 16 page booklet with room for 20
building maps and descriptions, a page for the general city map and city
notes such as government, trade, laws, etc and finally a numbered hex
map of the general region around the city or settlement.
Free City Guide PDF Download
Dungeon Time Tracker
Timekeeping
during dungeon exploration is a crucial component for any game session
and it's up to the DM to note this detail. Time keeping is important in
knowing when to roll for wandering monsters, how long a spell may last
as well as the use of torches, lanterns and other PC resources.
This
gaming aid will help the DM keep track of rounds, turns and monsters
encountered during a game session. It's based on my Campaign Journal
gaming aid but has been simplified just for time keeping during dungeon
exploration.
Time keeping is just a mechanic of the
game and doesn't have to slog down game play. If PCs explore a room for
example, a turn is checked off and descriptions are given. A DM
doesn't have to drag time out. For more info on my Dungeon Time tracker....
Dungeon Tiles
Having used some home-made dungeon tiles in my last session
and finding them to be quite fun and useful, I've altered my custom
set more for general use. The tiles are gridded with roomy 1 1/4"
squares which translates to about 5 feet in game scale and can be use
with most any fantasy game edition. A great free alternative to map
out entire dungeon adventures or just close combat areas. There are 4
sets to download all around 3MB each.
Just print these pages out on a nice card-stock, get yourself a paper-cutter and start slicing.
These files are all greyscale to help save on printing costs.
Set One: 20X20 Rooms
Set Two: 30X30 Rooms
Set Three: Corridors
Set Four: Stairs & Rooms
Fantasy Role-playing Adventures
The Outpost On The Edge Of The Far Reaches - Full Module
An
ancient outpost, abandoned centuries ago by a empire in decline, sits
atop a lonely hill overlooking a bleak wilderness. Why was it deserted
and left unattended all those years? Surely treasures that once
littered the courtyard must have been claimed long ago. But still...
vague murmurings of a hidden cellar have been overheard as well as
visions of long dead veterans still haunting the battlements. Surely
tales told in the evening in front of a fire to frighten gullible
travelers. Perhaps there is something more here than meets the eye?
The
elements in this adventure module have been left open enough to be
adaptable with most old-school style fantasy role-playing game rules and
worlds and should fit easily into any GM's sandbox with but a few
alterations and modifications.
Available for purchase and pay pdf download at the RPG Now.
Forgotten Tomb of the Warrior King - One Page Dungeon
The one page dungeon The Forgotten Tomb of the Warrior King can be added to any campaign or amended to any dungeon. Download the pdf file here!
And finally....our fifty session campaign journal powered by Swords & Wizardry!
This....is.....FREAKING AWESOME! So many toys! It's like Christmas!
ReplyDeleteERIC!
Congrats on the win at the Manor!
DeleteWow. That is fantastic. I need to bookmark this so I can get everything!
ReplyDelete--
Tim
My Swords & Wizardry posts, The S&W Witch and The Ördög
BTW, I really dig the Witch class you got there.
Deletebliss nice collection. I DLed the campaign tracker and the dungeon tracker. Thanks a ton.
ReplyDeleteI hope you find them useful, Tim!
DeleteThat's a great collection of tools. Thanks for making them available.
ReplyDelete