At long last, continuing our ongoing Swords and Wizardry sandbox campaign...
Current Player Characters:
Torvin Fulvousmith (Dwarf)
Thenus (Ranger)
Wang Du (Monk)
Centari (Elf)
Centari (Elf)
Wolfheir (Viking)
Arg (Half-orc)
Sir Gwain (Paladin)
Arg (Half-orc)
Sir Gwain (Paladin)
Su (Cleric)
Gorp (Kobold Wizard)
NPC's
McDagger
Biggs
T'was last autumn when the
party hunkered down in the village of Larm for the winter to prepare
for the assault on Agathareon the ancient Red Dragon. Agathareon was
defeated decades ago by Baron Blackmoore and bowed to his victor to
not menace the lands of Eri'an again. But with the murder of Baron Blackmoor by the Little White King (Skwanky, but it was actually
Televon dressed as a member of the Black Church - session 59), Agathareon
considered the bond broken and began to covet the lands of Eri'an
once again. A call went out to find other heroes to expand the ranks with Thenus and Torvin traveling to the east in search of other brave
souls (having some wild adventures averting a dwarven army's
invasion of a mad duke's village). Then on the night of the
mid-winter's Black Sabbath, the Thunderock, home to Agathareon,
erupted in fire. The red glow in the Grey mountains was seen even as
far south as Larm.
With spring now here and all the heroes
gathered together, the journey to Thunderock and Agathareon
begins...
Spirits are high as the party left Larm into the wilderness but the first night on the road brought more to the group as four young men wanted to join the party and become famous for helping slay the dragon so as to impress the young ladies back home. Against the better judgement of the party, Chet, Frank, Joe, and Nanzy were brought into the fold, with Torvin giving them some training in fighting.
The third day they came across a Bard named Emerson. He wanted to follow the exploits of the party's battle with the ancient dragon.
On the fifth day they came across an old blind man outside a hut. When they told him where they were headed, this man, Hithata, offered them a powerful magic item if they could bring back the heart of his rival, Koshan. Koshan, it seemed, was imprisoned in a maze owned by Hithata during their battles but before he was locked away, he had stolen Hithata's eyes. Seeking revenge, he wants the party to go into the maze and kill Koshan.
"There's not a Minotaur in this maze, is there?" asks Thenus.
"No, there is not a Minotaur in this maze," answers blind Hithata.
After Hithata had given the party direction and the keys into the maze, they set off of this 'brief' side-quest.
Finding the cave entrance, the party descended down until they came to a locked gate which one of keys opened. Inside they found a room with two magical portals, one green and one red. Not trusting the portals and becoming inpatient, Arg picks up Chet and tosses him into the green portal. He immediately disappears. Testing the red portal proved to be shocking, one by one the party stepped into the green portal. On the other side, they find that Chet was now dead, a victim of trying to return through the portal the had come from, which now was red also.
Leaving Chet's body, the party continued deeper into the maze and came across a room with a wall of mist. Thenus fires an arrow into the mist but it just disappears into the grey fog. Thovin the dwarf marches through the mist with everyone in tow so as not to get lost. Once on the other side, however, Thovin is attacked by three Minotaur. The rest of the party come to his aid and, after a brutal battle, finally defeat the monsters. Thenus becomes quite angry over the fact that Hithata lied to her.
Onward, the come across a magical fountain, the water from which cures their wounds. They also find a dead-end hallway with a relief carving of a skull with deep set holes for the eye sockets.
Going through a nearby door, the party is magically transported to another part of the maze.
More lost now then ever, they plod through more hallways, triggering a trap that fires a volley of arrows at the wandering group. As they explore, Centari comes across a secret door which leads them back to hallways they had previously explored. So, they decide to take some other passages and this is when they find a barred chamber with lions on the other side. However, once the bars are approached, those bars raise up and bars behind the party fall trapping them with the hungry lions.
The quick thinking Centari entangles the ferocious felines in a web spell leaving them simple prey for the party to dispatch....
Onward, the come across a magical fountain, the water from which cures their wounds. They also find a dead-end hallway with a relief carving of a skull with deep set holes for the eye sockets.
Going through a nearby door, the party is magically transported to another part of the maze.
More lost now then ever, they plod through more hallways, triggering a trap that fires a volley of arrows at the wandering group. As they explore, Centari comes across a secret door which leads them back to hallways they had previously explored. So, they decide to take some other passages and this is when they find a barred chamber with lions on the other side. However, once the bars are approached, those bars raise up and bars behind the party fall trapping them with the hungry lions.
The quick thinking Centari entangles the ferocious felines in a web spell leaving them simple prey for the party to dispatch....
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