I had picked up the PDF version of the 1st edition S&W rules (along with LL and BFRPG) and was hooked. It was the perfect set of rules for me. Direct and to the point and a nice handful of pages, clear and concise and open for plenty of expansion and very much the same game I stared out with (Holmes).
Swords & Wizardry evolved of these brief years. Since our S&W campaign is starting back up again this week I thought I'd take a look at the gallery of S&W rules.
The first S&W rule book I worked with back in early 2009. Peter Mullen's cover art captured dungeon exploration to in but a single picture and a thousand words - including the troublesome halfling. |
Little did I know that once I received my first copy of S&W were the Core Rules in production and soon released. This is the rule-set we've used for our ongoing S&W Campaign |
If S&W Core wasn't 'Old School' enough, White Box brought the rules back to their most basic form including d6 weapon damage for all weapons. Another beautiful Peter Mullen's cover. |
Frog God released the Complete Rules. It would take me all these years to jump on the Complete wagon we I had house-ruled most other classes into our Core game. |
Swords & Wizardry White Box was release as, well, a white box. A handful of little white books in a little white box recreated the little brown books in the little brown box from waaaaay back. |
Updated White Box single book edition. |
Finally, modern times with the current Swords & Wizardry Complete Rulebook. We have finally moved our campaign over to these rules. I'll be talking about more about this rule-set later this week. |
*Now I know that tons of folks were still playing the original versions of the games as can be proven by the Dragons' Foot and the OD&D boards where I had frequented a year or two prior. But with the so called explosion of these Retro-Clones the border for the 'Revival' had been drawn.
Looking forward to slaying again! Thanks Paul.
ReplyDeleteThere IS a certain something that radiates from S&W, eh?
ReplyDelete