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Tuesday, September 4, 2012

Animation Character Design

I've been working on the Tower of Xenopus animation project and making quite a bit of progress.  I'll be posting throughout the week and perhaps next ending with an actual thirty second clip from the narrated intro.

I wanted to document my progress so today I'm going to discuss the beginnings of my character design.

My goal was first to create a good cartoon character that would be easy to animate and position in various angles.  I began work with the characters of Slick Vinny the wizard and Geedleesmote the dwarf.









  
My initial sketches I felt were pretty good if I were to do something like a comic book but I wanted to simplify the characters even more.  I really wanted to just capture the 'essence' of the character with as few lines and possible - a real challenge for me but I think I was finally getting somewhere.




  
Here I got to just the simplified characters of Geedle and Vinny.
Below is a test "cell".


I'll be adding a bit more details to the dwarf's armor.  After working with the animation software a bit I think I'll add a bit more detail to the characters but as of now, this is where I'm at with them.

Next: Xenopus Character Design

5 comments:

  1. Those are great! I look forward to hearing more about it.

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  2. Very nice! Your test "cell" reminds me of The Secret of Kells: beautiful but simple. I look forward to seeing more.

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    Replies
    1. I should post about some of the inspiration for this with Kells being one of them.

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    2. Whether be it for games, comics, animation or merchandise, we cannot ignore the fact that good character designs play an active role in driving the sales of the product in question. While good character designs help to drive sales, great character designs grow companies and even shape the landscape of the creative industry.

      Illustration Artists

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