Friday, February 26, 2010

One Page Dungeon Contest 2010

It's not too late to grab that pencil and paper and whip up an entry for 2010's One Page Dungeon Contest. A lot of good prizes too! Submissions must be in by March 1st.

What the heck is a one page dungeon?

What's my entry? I created The Forgotten Tomb of the Warrior King and you can check it out here, unless you're one of my players, then no peeking! Consequences will be dire indeed for your characters!

Wednesday, February 24, 2010

The Warlock's Curiosities

"Welcome to the Warlocks's Curiosities!"

Here you will find a collection of Classic Fantasy Role-Playing items that I have created, some free and some fee.

Please browse, download and shop to your hearts content!

Character Record Sheets
This is the character sheet that I created for my Swords & Wizardry campaign. We've tested it and it has worked out pretty well so far. It even has a space to sketch your character, how awesome is that?! It's single sided and I created a US 8.5 X 11 version as well as an European A4. Feel free to download it and use in your game.


Gaming Aids
Two fabulous gaming aid booklets based on the Swords & Wizardry Core Rules. The Book of Wizardry and the Book of the Divine.

Book of Wizardry
Give your players this hands on Spell Book for their Spell-casting characters. Compiled from the existing spell descriptions in the classic-style fantasy RPG Swords & Wizardry Core Rules by Matt Finch and organized by level of spell with an index. 40 page Digest.

Book of the Divine
But why stop with wizards? You don't want your players casting spells of divine intervention to be left out? This book of divine spells are for Cleric or Druid characters. Also compiled from the existing spell descriptions in the fantasy RPG Swords & Wizardry Core Rules and Supplemental Lore by Skathros.

With a few modifications both of these books can be used with most old style fantasy RPGs.

Both books are available as a free pdf download that you can print yourself or as a print on demand book at the Warlocks' Lulu Storefront.

Fantasy Role-playing Adventures
The Warlock's Home Brew Fantasy Adventure module "The Outpost On The Edge Of The Far Reaches".

An ancient outpost, abandoned centuries ago by a empire in decline, sits atop a lonely hill overlooking a bleak wilderness. Why was it deserted and left unattended all those years? Surely treasures that once littered the courtyard must have been claimed long ago. But still... vague murmurings of a hidden cellar have been overheard as well as visions of long dead veterans still haunting the battlements. Surely tales told in the evening in front of a fire to frighten gullible travelers. Perhaps there is something more here than meets the eye?

The elements in this adventure module have been left open enough to be adaptable with most old-school style fantasy role-playing game rules and worlds and should fit easily into any GM's sandbox with but a few alterations and modifications.

Available for purchase and pay pdf download at the Warlock's Lulu Storefront.
Also available through IndieOnlyComics in a special print version which I can ship overseas.

Comics
For all you Mutant Future & Gamma World fans, I bring to you Plant Guy!

In a future where man has fallen from the evolutionary ladder and science has spun out of control leaving a mutated wake, Plant Guy and Chu the Carrotoid survive in this world gone mad! Beware the Roctopus!

You can order this directly from IndieOnly Comics.

Tuesday, February 23, 2010

In Search Of The Lost City

This was a cover image I did for a retro D&D game based on the Holmes rules. The adventure is a sequel to Zenopus tower in the back of the blue rule book ('79). Mostly a Copic brush pen on this.

Update: In Search Of The Lost City Adventure
Link to Rob Pinnell's other module creations

Monday, February 22, 2010

In his house at R'lyeh dead Cthulhu waits dreaming

Now this is enough to descend you into madness, no?

17 inch model sculpted by Gabe Perna. More of his nightmares at Toiletface.

Thursday, February 18, 2010

Character Sheets

This is the character sheet that I created for my Swords & Wizardry campaign. We've tested it and it has worked out pretty well so far. It even has a space to sketch your character! It's single sided and I created a US 8.5 X 11 version as well as an European A4. Feel free to download it and use in your game.

US 8.5 X 11

A4

The trademark, “Swords & Wizardry,” is reserved as Product Identity and is used with permission from Mythmere Games. Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch.

Wednesday, February 17, 2010

Better Watch Your Back!

My attempt at a more whimsical 'encounter'.


Monday, February 15, 2010

Session VII Tomb of the Iron God

We were short two players this session but that didn't stop the mayhem!

The current exploratory party includes:

Gnarly Blunderbrush - Human Aspirant
Gedleessmote Hammersend - Dwarf Warrior
Wolfheir - Viking Nomad from the North
Tibag Backstabber - Half-Elf Footpad
Slick Vinny - Human Medium

Non-Player Companions
Father Harris Priest of St. Mellon
Tero - watchman of Caladan
Moar - Enchanted Thug


Our party of brave souls continued to explore the Tomb of the Iron God. Opening a door they found a dust and grim filled chamber with an angled alcove in the corner. Cautiously entering the room and tapping along the floor for traps, Tibag made his way to the alcove. His tapping, however, revealed a curve of iron inlaid within the stone floor. As Tibag searched the alcove, Gedleesmote explored the room while Gnarly and Wolf cleared away some more of the dust on the floor to reveal a smaller circle of iron in the floor. Thinking that the circles of iron were part of some ritual for the Iron God, they avoided it and went through a secret door that Tibag had found in the alcove.

They entered an octagon shaped room with but a single door along with, to Gedlee's delight, frayed tapestries on the wall and rugs on the floor. Finding nothing in the room, Tibag listened at the sole door while the dwarf collected the room accents onto his cart.

Hearing nothing and opening the door the party was attacked by a large number of skeletons! Father Harris stepped forward with the symbol of St. Mellon and half the undead fled back into the room from whence they came while the rest battled with the party. Father Harris bashed through quite a few of the fiends while the rest of the party, with their bladed weapons, made do the best they could.

After some of Father Harris' healing the party decided that the best way to deal with the remaining skeletons was to pick them off at a distance with slings. After a few attempts at this, Father Harris became impatient and attacked these animated bones sending them back to hell, with the help of Wolfheir.

It seemed that the skeletons were huddling in a alcove within the room. Tibag, having much luck this evening, found a handle in the alcove under a rug. Wolfheir turned the handle opening a panel in the wall to reveal yet another room. Inside this room were three iron chests on the far wall.

Examining the chests, Tibag fofund that two were locked and one was not. He opened the one to find treasure inside. As Tibag tried to pick the locks of the other two, Tero came stumbling into the room, looking deathly and pale as three giant centipedes were crawling all over him. He collapsed on the floor as two of the creatures scuttled towards the party. Gedlee and Wolf made quick work of the over-sized insects and quickly finished off the last who had begun to consume the deceased Tero.

Being unable to open the two locked chests, it was decided that they would come back for them another time. Taking what treasure they had found along with Tero's body, they abandoned the rooms and made their way back to the corridor.

Following the hallway around the perimeter of the rooms they had just explored, they came upon a door that opened into a large empty room with but one other door out. Listening at the door they hear sinister giddy laughter and decide to burst in - which they did- and surprised a handful of goblins torturing a kitten.

Geedlee and Wolf quickly started hacking through the goblins but Gnarly, furious over the torture of the kitten, lit a flask of oil and tossed it at the remaining goblins. Unfortunately, his aim was short and ignited goblin, party and kitten!

As the party put itself out and the remaining goblins died a charred ruin, the opposite door burst open and in rushed another wall of goblins, lead by their husky captain! And it was here that Moar fell. The adventurers hacked and slashed their way through this hoard until their leader finally stepped up and stabbed Tibag in a brutal attack that left the half-elf near death! Wolfheir, in a fit of rage, made quick work of the captain. The last surviving goblin surrendered.

Questioning the prisoner, Grik-Grik, the party learned of living dead roaming the catacombs below where the goblins had looted some trinkets. They also come to find that Grik-Grik came from a larger party of goblins that have claimed these ruins as their own and are holed up somewhere on the opposite side of the temple.

Feeling a bit worn out at this point, the party decided to head back to Brakken with Grik-Grik as their prisoner. On their way out, Tibag fell into a pit. It is here that Grik-Grik pleaded for his freedom and said that he can lead the party back out and to avoid the traps. Gedleesmote told Grik-Grik that he had no choice but to lead them safely out or his corpse would rot down in the ruined tomb.

Grik-Grik alas complied and after disabling another pit trap, lead the party back out the way they had come. The party headed down the Path of the Dead back to the coastal village of Brakken.