Wednesday, December 4, 2013

Session LVI: Ball Of Confusion

I've got a few sessions to catch up on so here goes....

The party now consisted of a large number of NPCs; soldiers from the battle for Caladan, a handful of Gnarly's Mushroom-Men, a couple of priests good and bad and Blackmoor's captain, Vanir.  It was quite the unwieldy lot!

The party:

  1. Arwa (Weasly) - Wizard's guard freed from charm
  2. Arg (PC Half-orc)
  3. Gnarly (PC Druid)
  4. Skwanky (PC Halfling Warrior)
  5. Big tough Mushroom-man
  6. Not-so-tough Mushroom-man
  7. Wimpy Mushroom-man #1
  8. Wimpy Mushroom-man #2
  9. Galyn - soldier
  10. Christopher - priest of Mithra
  11. Maximus (PC Magic User)
  12. Capt. Vanir
  13. Handof - soldier
  14. Wolf (PC Viking)
  15. Nafre - soldier
  16. Thovin (PC Chaotic Cleric)
  17. Brik - Black Church Acolyte
  18. Brack - Black Church Acolyte
  19. Greyson - soldier
But these numbers didn't last too long as the party continued the exploration beneath Zadir's magical tower.  The next chamber they came across was a large open hall with a number of tall rugged cave like openings.  There was also a chest in the corner of the room which Skwanky immediately ran over to.  As the rest of the party stood guard, suddenly there was a rumbling and as a portion of the wall collapses out comes a raging Umber Hulk!

And confusion ensued!

Due to it's gaze attack many of the party were in a state of chaos either battling each other, standing in awe or just wandering off.  Not all of it was bad though as some of the confusion lead to the death of the Umber Hulk, though a good half of the party was killed including all of the Mushroom-Men and Skwanky had wandered off deeper into the dungeons.

Gnarly and Tuk the owl went off after Skwanky while the remainder of the party searched the chest and found piles of gold and another piece of the odd key to open the inner chamber entrance to the wizard's tower.

Gathering the treasure and meeting up with Gnarly and the dazed and confused Skwanky, they discovered another chamber, the floor glistening with moisture.  This turned out to be some Grey Ooze which the party thoughtfully avoided and headed back to the surface to explore the third underground entrance.

This third staircase lead them to a chamber with a beaded curtain that was impossible to part.  After much thought, Arg just ran full speed through the curtain and passed through.  On the other side, however, he was ambushed by a pack of Gnolls!

The Half-Orc fought his way through the Gnolls but soon fell from their attacks as the rest of the party formed a 'conga-line' and ran through the curtain.  Saving Arg from the death blow of the Gnolls, the rest of the party attacked the hyena-men, defeating them.

Further down the hallway they found that it ended with weird human-like impressions in the wall.  Testing these with the dead bodies of the Gnolls, it was discovered that these portions of the walls spun around and disappeared down a passageway. With no other option but to move forward through these odd transporters, each member of the party stepped into a different impression and was swept off into another chamber - a chamber with a large checkerboard pattern on the floor and a statue at the other end.  As some of the party carefully moved across the checkerboard pattern they were able to make it to the other side with minimal affect while others, for some reason, were shocked to near death by apparently stepping on the 'wrong' pattern.

Gnarly, being a wise druid, changed into a bird and flew across the hall without any ill affect.

The badly wounded party was on the other side of this deadly trap facing another hallway into the unknown...


The party at the end of the session:
  1. Arwa (Weasly) - Wizard's guard freed from charm
  2. Arg
  3. Gnarly
  4. Christopher - priest of Mithra
  5. Maximus
  6. Capt. Vanir 
  7. Skwanky
  8. Handof - soldier
  9. Wolf
  10. Nafre - soldier
  11. Thovin
  12. Brik - Black Church Acolyte

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