I had picked up the PDF version of the 1st edition S&W rules (along with LL and BFRPG) and was hooked. It was the perfect set of rules for me. Direct and to the point and a nice handful of pages, clear and concise and open for plenty of expansion and very much the same game I stared out with (Holmes).
Swords & Wizardry evolved of these brief years. Since our S&W campaign is starting back up again this week I thought I'd take a look at the gallery of S&W rules.
|The first S&W rule book I worked with back in|
early 2009. Peter Mullen's cover art captured dungeon
exploration to in but a single picture and a thousand
words - including the troublesome halfling.
|Little did I know that once I received my first copy|
of S&W were the Core Rules in production and
soon released. This is the rule-set we've used for
our ongoing S&W Campaign
|If S&W Core wasn't 'Old School' enough,|
White Box brought the rules back to their most
basic form including d6 weapon damage for all
weapons. Another beautiful Peter Mullen's cover.
|Frog God released the Complete Rules.|
It would take me all these years to jump on the
Complete wagon we I had house-ruled
most other classes into our Core game.
|Swords & Wizardry White Box was release as, well,|
a white box. A handful of little white books in a
little white box recreated the little brown books in the little
brown box from waaaaay back.
|Updated White Box single book edition.|
|Finally, modern times with the current Swords & |
Wizardry Complete Rulebook. We have finally moved
our campaign over to these rules. I'll be talking about
more about this rule-set later this week.
*Now I know that tons of folks were still playing the original versions of the games as can be proven by the Dragons' Foot and the OD&D boards where I had frequented a year or two prior. But with the so called explosion of these Retro-Clones the border for the 'Revival' had been drawn.