Tuesday, November 6, 2012

Session XLVII: Between A Throne And A Hot Space

After having defeated the Hobgoblin king and sending his guards on the run, our so-called heroes locked themselves in the throne-room for a little rest and looting.  However their resting is sporadically  interrupted by taunts coming from the gathering of Bugbears and Hobgoblins on the other side of the barred door.  Realizing that there is no other way out except the way they came they prepared themselves for their final battle with the Hobgoblins.

During a lengthy lull in the taunting, they peeked out the door and discovered that the hallway had been littered with wooden furniture.  Suspecting a trap of some kind, Gnarly sent Tuk the owl down the hall to investigate.  Through the eyes of his trusty owl he spied the Bugbears and Hobgoblins gathered together and hidden down a side passage.  

Examining the floor they also discovered that it has been covered with oil.  The humanoids have set a deadly trap! 

To beat them at their own game, Televon ignited the oil spoiling the Bugbear's trap.  Throkmorton wanted to rush out there an confront the enemy in combat.  Seeing as there is no other way out they slowly moved forward down the corridor with Throkmorton singing insults at the Bugbears and Hobgoblins.

Finally face to face, the Bugbears offered the party their freedom if they let the Bugbears into the throne-room to declare themselves the new kings.  Throkmorton challenged the leader to an arm-wrestling match - winner takes all.  The Bugbear leader took him up on that and as they sat down to the match, Throkmorton clobbered him with a mace.  The Bugbear just grinned and all hell broke loose!
A melee began in the tight confines of the hallway but with a hold person spell cast upon the bugbears and flaming oil being tossed, the battle was short lived.  As Arg the half-orc cut his way through the hobgoblins and began to pursue the fleeing enemy the rest of the party captured the remaining Bugbear and tied him up.  

Giving up his persuit, Arg returned to the party and after a brief interrogation of the Bugbear they found that they have slain most of the opposition.  What better plan then to loot the place!

Confidently walking down the corridors suddenly a forty foot long portion of the floor opens up dropping most of the party into darkness below with Gnarly being the only one left up top!

Tumbling down hundreds of feet through the rocky vertical shafts, they found themselves battered and wounded in an eight sided room with a door on every wall.

Suddenly, two crazed and dishevelled men burst into the room and attacked the party but Arg and Throkmorton made quick sport of those devils.

Without a way to get his companions our of the lower depths, Gnarly climbed and slid down the opening to meet up with his comrades.  

Having numbered the doors with chalk, the party explored through one of the natural passages beyond.  Passing through a very stinky area they avoided any side passage and continued forward. 

After exploring a cavern and coming across a number of side passages they were attacked by some ghouls!  Not to worry, there were two clerics in the party!  But, alas, the ghouls were resistant to both of their holy symbols and attacked! (Both clerics need only a 4 to turn them but both rolled under!)

After slaying the ghouls and sifting through the trash to find a smattering of treasure play ended for the night.

Looking forward to the next session.  It's always fun (for the GM) when the party is lost/trapped underground!

1 comment:

  1. Hey,

    I see you're into Swords & Wizardry so I wanted to make sure you know about http://www.d20swsrd.com. The site is an online rules reference for the Swords & Wizardry game (Complete Rules) created by the same people behind the Pathfinder SRD site d20pfsrd.com (and made with the blessing and support from Frog God Games and Matt Finch.) Good gaming friend!

    -John

    ReplyDelete

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